“There are plenty of games that cater to that, but that’s not what we’re doing.” That being said, Pearce isn’t dismissive of game design that meticulously guides the player. “What I want to do is to encourage and challenge people to think for themselves and reward them for thinking for themselves.” “I don’t want to tell people what to think,” said game creator and Modern Storyteller founder Nick Pearce.
Time-travel murder mystery The Forgotten City is not so heavy-handed.
Many video games subject players to the tyranny of waypoints and cleverly masked pathways guiding them from one objective to the next.